Patch Note - 2020-10-13 00.10 GMT+2

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[GA]Mercurio
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Patch Note - 2020-10-13 00.10 GMT+2

Post by [GA]Mercurio » 06/10/2020, 16:30

A restart is scheduled.


[+] New Feature: Talents

A new feature arrived in P4Story: the possibility to have a Talent for your character.
Your character can learn and improve a talent to acquire bonuses and ability to find special items and get unique rewards.

# A new window called Talent Manager appeared in the main menu under the Sword button.
menu.png
menu.png (73.72 KiB) Viewed 3518 times
- Talents are divided in two main categories: Active and Passive
> Active: these bonuses have effect directly on your character during the Open PvP or the Battlefields.
> Passive: you can choose one of this talent to acquire a profession to have the chance to get a special orb. The orbs have the scope to get rewards and unique items from the new NPC in the main square in Tebekut

- Every talent has some requirements to be learnt and improved and the main are the PvP Kills.
- A talent has 3 levels, improving a level the effect over the character is higher.
> The valid PvP Kills are counted in the last 7 days from the Open PvP (Battlefields don't count for kills).
> To stay active, a talent needs a costant number of kills. If your kills go under the requirement for the level of your actual talent the effect is downgraded to the previous level until the requirement is satisfied (Level 1 doesn't require kills to stay active).
> After Upgrade or Downgrade of a a talent you need to wait some time and the duration is based on the level ( I II III ). Downgrade has always a duration of 5 minutes.
> Your character has 6 Talent Points to spend with talents.
> The cost in Talent Points for level is:
- Level 1: 1 Talent Points
- Level 2: 2 Talent Points
- Level 3: 2 Talent Points
talent.png
talent.png (19.88 KiB) Viewed 3518 times

Active Talents

> The available talents for your characters are:

- HP Regeneration
- MP Regeneration
- Additional HP
- Additional MP
- Physical Defence
- Magical Defence
- Concentration
- Evade
- Resistance
- Royal Player
- Sentinel

Passive Talents

> The available professions* for your characters are:

- Craftsman
- Merchant
- Refiner
(*More professions will be added in future)

> The profession enables you to get a special orb in according with the profession choosen (you can have only 1 profession per time):

- <<Orb of Power>> (Craftsman)
- <<Orb of Luck>> (Merchant)
- <<Orb of Energy>> (Refiner)


> How to get an orb?
- From the talent manager you have a counter for killed monsters.
Every level of a profession decreases the amount of monsters required to get an orb, when you'll reach the required kills a button enable you to get the orb directly into your bag.
- You need to kill monsters in Anbari or Undred (within 15 levels from your character's level if the monster is lower).

Note: Orbs items can't be traded with other players.

> New NPCs in the Harmony Plain in Tebekut, one for each professions where you can craft rewards and new unique items like for example:

- Book of Inspiritation (350%)
- Master's letter (400%)
- Taphonomy - Premium (80% success rate)
- Companion Fortune Potion - Premium (75% success rate)
- Glyph Extraction Tincture - Premium (save 2 glyphes when one is extracted at 100%)


[+] Battle Royal

> S-4 is changed in single target for all classes except Archers and Priests.
- The effect of the stun is now removed when the target receives a hit.
> When you press 'M' to open the World Map you can see your teammates (in a short range for now, will be extended to the full map soon).
> When you select one or two friends for the Battle Royal and confirm the selection a message is sent to them saying who chosen their characters (now you can understand if your friend picked the right choice).
> With a right click on the teammate life bar a menu is now shown to donate the life so you can help him if he is far from you.


[+] Battle of Worlds

> The Leya boost is now applied to the team in disadvantage when the score has a difference major then 2.
> The first 3 players in the SP ranking receive now a +1 on their BR Rank (until the rank 150).


[+] War of Gods

> The first 3 players in the SP ranking receive now a +1 on their BR rank not anymore up to the level 80 but now until the level 150.
> The statistics for Win, Lose or Draw will be now saved for your character to be shown soon on site.


[+] Battle Frontier

> In case of the towers are one of a team and the other of the opponent team the speed of the possession towards 50:50 is now +0,2 (previously 0.1)


[+] Tournaments

> Some skills in tournaments can't miss anymore, here the list:
Warrior: Axe Throw, Blockade, Anaesthesia, Battle Cry, Destroy Armour, Iron Volition
Night Walker: Throw Sand, Fear, Release, Mute, Dazzle
Archer: Lightning Arrow, Chaos Arrow, Release
Mage: Hell flame, Frost Prison, Flame Shackle, Captivating whirlwind
Priest: Solar eclipse, Metamorphosis, Hypnosis, Cleansing
Summoner: Blockade, Curse of Idleness (Spirit: Hell flame, Frost Prison)
> Respawn: 7 seconds


[+] Challenge

> The respawn time has been aligned with the tournaments to 7 seconds.
> When you create a stadium you have the option "Use Tournament mode for miss" under Extra to set the challenge with the same miss rules of tournaments.


[+] Territorial Wars

> The amount of <<Honour Badge>> from territories has been changed.
- There aren't anymore difference from north and south, every region gives (in order of territories) 3, 4 and 5 badges (Example: Mosud Spy Camp 3, Teiyon Kaos Abbey 4, Land of Fire 5 ).


[+] Class Balance

> WARRIOR

- Axe Throw : Rate 90%
- Overwhelming Hit: In movement
- Rage Hit: In movement
- Merciless Hit: In movement
- Destroy Armour: Rate 90%
- Battle Cry: Rate 95%
- Sublime Vision: No red bar
- Iron Volition: Rate 90%
- Destructive Hit: In movement, Rate 90%
- Hell Whirl: Mana 17% (prev 23%)
- Defence Stance: Physical Defence 120%, Magic Defence 125% (prev 125, 128 ), 0.2s cast added (instant with weapon)
- Attack Stance: Attack 115%, Defence 100% (prev 120, 110), 0.2s cast added (instant with weapon)
- Desperate Attack: Self stun duration 4 sec (prev 2)

> NIGHT WALKER

- Merciless Hit: Can't be used while Surprise Attack combo is active (like before)
- Throw Sand: Rate 95%
- Invisibility: Cooldown 10 sec (prev 12)
- Slice Open: In movement (like before)
- Adrenaline Kick: Rate 100%
- Vicious Precision: Cooldown 6 min (prev 8)
- Dark power: Cooldown 12 min (prev 16)
- Surprise attack: Cooldown 4 sec, Not while moving
- Conniving Attack: Cooldown 4 sec
- Gruesome blade: Mana cost decreased, Cooldown 4 sec
- Death hit: Mana cost decreased
- Terrible look: Rate 100%, No red bar
- Release: Rate 100%
- Pendatron's Cloak: Duration 2 min, Cooldown 3 min
- Dazzle: Rate 95%
- Fear: Rate 90%

> ARCHER

- Destructive Hit: Rate 95%
- Battle Cry: Rate 95%
- Lightning Arrow: Rate 95%
- Chaos arrow: Rate 100%
- Release: Rate 100%
- Lapiris' Blessing: Rate 100%
- Lapiris' Helping Hand: Rate 90%

> MAGE

- Rumapark's Retribution: Red Bar 3 sec ( prev 2 ), Cooldown 8 min
- Hell flame: Rate 95%
- Fission flame: Rate 90%
- Weakening Flame: Rate 90%
- Absorbing Flame: Rate 90%
- Frost Prison: Rate 95%
- Forced Teleportation: Rate 100%
- Pauldron's Helping Hand: Rate 90%

> PRIEST

- Mana rush: In movement
- Boldness: In movement
- Cure: HP increased 17482 (Prev 14747)
- Cleansing: Rate 100%
- Rekamie's Helping Hand: Rate 90%
- Resuscitation: Red bar in 1 sec (prev 2)
- Solar eclipse: Rate 95%
- Hypnosis: Rate 100%
- Metamorphosis: Rate 100%
- Sacrifice: Rate 100%

> SUMMONER

- Mana explosion: DPS increased 609 (prev 409)
- Curse of Idleness: Rate 95%
- Confused Scream: Rate 100%
- Endendros' Curse: Rate 95%, Effect increased 386 (prev 253)
- Confusion: Rate 95%
- Provoke: Rate 95%
- Curse of the Broken Weapon: Rate 95%
- Blockade: Rate 95%
- Evocate Monster: Duration 5 sec (prev 6), Mana 11% (prev 22%)
- Dark Ritual: Mana 36% (prev 40)
- Evocate God Spirit: Mana 36% (prev 40)
- Evocation damage get a 5% more from the damage of the weapon in the character (the number written in the weapon).
- When an evocation dies and is evocated again the cooldown of the skills is still present (it is in real time, example: if your spirit dies with 25 cd on fear, you evocate the spirit again after 10 seconds the cd on fear will be 15 seconds ).

Some formulas have been changed, the result is a different value of the attributes in the character.
(Result: a reduction of intelligence and strength for mage and nw)

[+] Misc

> Arcane Reagents
- When you destroy a rune the destroyed item is self stacked with another existent in your bag.
- When you open an Arcane Reagent the bonuses of the rune are displayed in the chat
- If you move a rune in the bag, when you are still working with the Ascetic, the bonuses are displayed in the chat to avoid to destroy the wrong rune.
> <<Osiris gemstone>> the credit cost from the Black Market has been decreased from 500 to 100. The item can be now stacked until 200 units.
> Guild: the title Marquess can be now assigned to two players.
> Silver Bell: perfect gemstone has been replaced with yellow gemstone.
> Daily Quest: scroll of level 1 can't be traded with other players anymore.
> The cost in medals to open again the rewards of a battlefield has been increased from 50 to 90.
> Some bugs have been fixed.

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[GA]Mercurio
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Posts: 3177
Joined: 27/11/2012, 14:25

Re: Patch Note - 2020-10-13 00.10 GMT+2

Post by [GA]Mercurio » 13/10/2020, 0:36

If you have suggestions send a ticket!

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